This game is as much as possible made with Ai:s help. 

Was it fun to make? 

It was okay, debugging was made a breeze atleast. But my selfexpression was stifled.

Did I learn anything? 

Somewhat, but Im unsure if it's correct knowledge. 

Thoughts:

 I started to write less and less in the promts and still got a result that worked. Making the scripts connect and work with each other was a bit of a challenge as I had to "repaste" the scripts a few times and it was hard to keep track of when and what was changed from before as I was not that involved in the creation. The AI is good at adding notes but I would still prefere to make the script myself and then maybe ask the AI for advises on how to make things more modular or scalable as  fast feedback.

What didn't the AI do?

I placed everything where it needed to be in the unity inspector , I had to resize and redraw som assets that just didn't come out right.  I lost my motivation and AI did not help me to get it back. 

What didn't I like?

It's a mess and it took way to long to make, maybe Im not that used to AI and that's why. Getting a the art right and consistent was the worst,  and with pixelart the size and quality is all over the place.

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorRoyalBazto
GenreAdventure
Made withUnity
Tags2D, AI Generated, Pixel Art, Singleplayer

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